local _, DX = ... DX.Modules = {} function DX:AddModule(name, desc, func) DX.Modules[name] = { Init = func, Enabled = true, Description = desc } end local coreFrame = CreateFrame("Frame") coreFrame:RegisterEvent("PLAYER_LOGIN") coreFrame:SetScript("OnEvent", function(self, event) if event == "PLAYER_LOGIN" then print("|cffFF4500DX Tweaks:|r Loading modules...") for name, module in pairs(DX.Modules) do if module.Enabled then module.Init() print("|cffFF4500DX Tweaks:|r " .. name .. " loaded") end end self:UnregisterEvent("PLAYER_LOGIN") end end)